
It is for these gamers that the third part of Stolen Souls is written, and it’s something they definitely should read.
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Fifth Edition is less than a year old after all, and in theory, it plus the video game that was released in 2013 SHOULD have brought in a lot of new players or returned some out of touch veterans back to the fold. Where the extractor bits are really useful are for people new to Shadowrun.

Who knows – you might also learn something after all! Still, it’s very well written, and even if you “know it all” already, it’s a fun read for the fiction and Jackpoint commentary. Long time veterans of Shadowrun probably won’t find this section very useful at all, but only because they’ve been doing runs so long, all of this is old hat to them.

This is divided into two chapters, “Stealing Living Goods” and “The Extractor’s Toolkit.” Now, both sections are really well written, but again, they have next to nothing to do with CFD, and thus they would have been better off as their own supplement instead of creating a patchwork sourcebook like this.
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The third section (I know we haven’t covered the first, bear with me) is roughly fifty pages on how to extract someone, be they willing or unwilling. Although it is a hard sell if all you want are forty of the two hundred pages in this collection. So, mostly positive thoughts to the forty pages given to Manhattan, and if you’ve ever wanted to run a Shadowrun campaign there, this section alone might be worth the large price tag associated with this. I’d have rather seen this space go to the Sioux Nation, which would have fit in a lot better with the previous CFD information (no spoilers as to why) and so things would have flowed better thematically instead of feeling like you had three very different supplements crammed into one sourcebook. Manhattan’s guide would have stood out more (and possibly sold better) had it been a supplement on its own. Now, it could have been better with some maps or if the CFD bit had been excised. It’s got a great travel guide, all sorts of extremely useful sidebars and it’s one of the better city guides CGL has put out for a location. Otherwise, the Manhattan piece is fantastic. What’s here is really well written, except for the bad attempts to tie CFD research into Manhattan, because it is flimsy and nonsensical. That makes SO MUCH SENSE! I loved the write-up of Manhattan proper, although this piece would have been better two Shadowrun Missions seasons ago, when the focus there was on New York. The first is a very nice look at Manhattan and some attempts to tie it into CFD by the very random decision of having a ton of CFD research occurring on the island, which makes absolutely no sense in or out of game because obviously you’d want to have an easily spread, incurable disease concentrated in the most densely populated area in North America. The rest of the pages are on two very different topics. What, you thought they could fill two hundred pages on a single topic like this? Not hardly. You get roughly ninety-five pages of Jackpoint metaplot fiction on CFD, its possible origins and the many failed attempts to cure it. Although I liked the idea, I’m torn on the follow-through. Stolen Souls is our first real look at not only Cognitive Fragmentation Disorder (CFD for short), but also our first real major plot line for Shadowrun, Fifth Edition. Characters and players alike were in the dark as to what was going on – until now.

Still, this vague threat of body snatching remained even more in the shadows than most runners. Since then, Riser and Fastjack have all but disappeared, while Plan 9… seems to have his/her/whatever’s act together due to the rampant paranoia it has always lived with. Stranger yet, it wasn’t a disease as we know it, but something that appears to have been transmitted via technological means. Except that this second personality appeared to be a second individual inhabiting the same body and slowly taking it over. Apparently FastJack, Riser, Plan 9, Miles Lanier and several other metaplot characters picked up a disease that was somewhat reminiscent of developing Dissociative Identity Disorder. Throughout Shadowrun, Fourth Edition, we saw hints and teases that something wasn’t right with FastJack, and perhaps a few other major players in the Sixth World, but it wasn’t until Storm Front where we got some definite confirmation as to what was going on.
